Entry Description See Also
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ABYSSAL REALITIES
In the Macrocosmic Model, as described by Sen, the "First" Magan, neighboring the Outer Realms lie an infinite number of "incomplete" realms. These realities are described as traps and nests of demons, and although they appear as rich and rewarding , they can quickly rob the unwary visitor of life energy.

It is widely believed that throughout the Abyssal Realities, all the forgotten knowledge of all the Fallen Worlds is held captive. Whether the pieces of this knowledge are guarded by impassable demons or simply nonexistent, no one can confirm. There are only the stories that are told and retold. It is presumed, that Dav himself has been lost to the 144 Abysses, the legendary "Hell" of Ancient Myths which lies at the center of the Macrocosm in his quest for his lost lover, Karel. [RETURN]

Macrocosm

Fallen Worlds

Sen

Karel


APOCOLYTES The Demon Lords Klalech, Chobo, Czir, and Scaben. They attempted to invade the Earth which resulted in the Gloaming Time. [RETURN] Gloaming Time

First Wave

Great Reclamation


BOGEN The primordial creatures of chaos - a collective of semi-tangible forms with the characteristics of animal and human forms. Also called Poltergeist, Fomorians, and Itch-Itchins, the bogen thrive off of fear and anger, and manifest as a catalyst for possession. It is widely disputed what initially attracts the bogen to a particular place or person; some say the bogen can simply sense the emotional and spiritual tides and are drawn to the conditions that are fertile to possession. It is also believed that they are elementals of change; much in the same way small creatures break down fallen trees into soil, the bogen break down the old spiritual structures of a Fallen World to make room for spirits more in tune to the Macrocosm.

The bogen are simple creatures, and are easily manipulated. If they become troublesome, a meditation of opening oneself to the Macrocosm can dispel them temporarily. Repeated meditations will ultimately dissipate them. Conversely, the bogen can sometimes be controlled to a degree; powerful magans have been known to summon the bogen to confuse and distract an enemy. [RETURN]

Fallen Worlds

Macrocosm

Naraka


CHOBO One of the four Demon Lords that invaded the Old Earth. Chobo and Scaben gained the strongest foothold despite unprecedented failure of their initial invasion.

Chobo is most likely the most wealthy Demon Lord in the Outer Realms. His kingdom has roots in many of the established realms and garners tributes from all of them. The invasion of Earth was funded by him, and the other three Demon Lords continue to pay him in interest for this campaign.

Chobo continues to expand his kingdom by exploiting the Fallen Worlds his agents discover. Agents of Chobo can be identified by a particular musky odor. This scent is a magan aura that disarms the unwary into believing the agent to be less dangerous than it truly is. Chobo’s agents have no particular uniform appearance, as Chobo recommends his agents adapt as best they can to their environments. His approach of allowing his agents to use their own judgment in this way also carries through to his chain of command, and may explain why he gathers agents easily. Other Demon Lords rule with absolute power over their agents.

Of all of the Demon Lords, Chobo seems to be the least of all evils. This disguise may add to the reason for his success. He is well known throughout the Macrocosm, but so is a gentle breeze on every world. Chobo does not appear to be a threat, regardless of how quickly his kingdom grows. [RETURN]

Gloaming Time

City-In-The-Sea

Apocolytes


CITY-IN-THE-SEA Originally one of the largest cities of the Old Earth, it was engulfed by the Great Eastern Sea during the later parts of the Gloaming Time. The city was densely populated, but after the Demonpox claimed most of the Humans, it became highly fertile for Nether energies. The bogen manifested quickly and saturated the city with their chaos.

The first gateway opened on Earth there, and the Apocolytes sent through what remained of their demonic armies. It became the fortress from which the first wave of attacks on the Demonpox survivors.

As the First Wave spread West across the continent, a few survivors on the East Coast were overlooked. Dav was among them, and he began to gather others to attack the City-In-The-Sea to take control of the gateway. They succeeded, but Karel disappeared with her unborn child - it is generally believed that she was captured by one of the Demon Lords. This battle set a precedent for the Rebellion against the Demons.

The City-In-The-Sea became the center of Human regrowth on the Continent. Dav organized attacks on the Demon outposts from that city, and on two occasions through the gateway to attack the Demons in their home realms.

By the time the Demons had opened another gateway further west by the Dusky Sea, Dav had begun to employ the aide of some agents from the Outer Realms based on the suggestions by Grie. The City-In-The-Sea developed a more tolerable view of the Outer Realms after the Battle of the Dusky Sea, and remains to this day the center of trade between Earth and the Outer Realms. [RETURN]

Dusky Sea

Dav

Karel

Grie

Gloaming Time

First Wave

Great Reclamation


CLEIC MONKS Based directly on the writings of Sen, disputably the "first" magan, the monks developed a very detached system of gathering information. The Cleics pride themselves on their fivefold path of knowledge, which is as follows:

1: Observe without expectation
2: Examine all connections without interference
3: Search for patterns
4: Explore the patterns without expectation
5: Speak the truth or not at all

The Cleic monks began as a close knit group of scholars who documented Sen’s adventures in the Nether realms. They continue to document details about the Outer Realms but rarely through their own exploration. The Cleics apply their fivefold method only to the visitors who bring information to the monks. Their search for truth has become an empty documentation of all information brought to them, and usually only that which fits into their world view.

Some of the more esoteric sects of the Cleic brotherhood accept information outside of their strict dogma which is based on convoluted politics. It is believed that some of these same sects train their brothers to explore the Nether for themselves, and actively send them out to gather information in the way Sen himself did. This is conjecture, as the Cleics themselves are very secretive.

They are, however, very open to sharing Sen’s treatise on the Outer Realms, and welcome all outsiders to visit any Cleic monastery to read it. [RETURN]

Sen

Outer Realms

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DARKLANDS One of the Outer Realms that is the central reality to all realities. Also called Avichi, the Darklands is believed to have been the first Fallen World uncountless eons ago. The long extinct civilization that originally inhabited the Darklands left behind traces of their understanding of the complex workings of the Macrocosm.

Symbiotes are believed to have originated from the Darklands, manufactured by superior skill and knowledge. The Darklands also supports countless numbers of active gateways to Outer Realms still unexplored.

The Darklands serves as a testing ground for Magans who wish to test their physical form. [RETURN]

Outer Realms

Symbiote


DAV A well-known mythical figure, Dav was the leader of the rebellion against the demons. There have been many stories told of his adventures, and it is difficult to glean the absolute truth out of generations of these fireside tales, but some elements of these stories are consistent.

What is known, is that Dav, (also known as Davvid, The Marked One, Balesh Att, and the numerous titles assigned to him by the various religions that were inspired by his acts) survived the Gloaming Time and learned how to combat Outer Realm invaders using Earth Elemental energies. He single-handedly drove all of the demons out of the city in which he lived.

Dav’s techniques, known today as Tavak Dav, involved movement magas that channeled the Basic Earth Elements into weapons. It became the basis for such warrior sects as the Shinn and the Knights of the Golden Dawn. These techniques were developed from a fundamental martial art system that Dav had mastered in his youth. It is argued among scholars just how much his lover, Karel, a woman soulbound to a demonic agent, influenced the development of Dav’s magas. It is possible that she was the true foundation for the skills he later would be named after, as they closely resemble forms well known throughout the Macrocosm.

Dav and Karel then began traveling to find survivors of the Gloaming Time to teach them how to destroy the demons. Each region of the Western Continent has its own story about these two legendary figures. Another truth that remains consistent from region to region is that tattoos covered his body - supposedly remaining from a ritual of empowerment rited by Karel. These marks have been imitated by adherents to Dav’s teachings across the continent, and parodied by Demons.

Dav teamed up with Grie to lead the Great Reclamation. Together, the maga gifts that we have today can be directly traced to them. Whereas Dav promoted action and aggression, Grie chose the softer path and sought knowledge as weapons. Often, their conflicting views caused confusion in the Rebellion, but ultimately, we owe them for the reclamation of the Earth. [RETURN]

Grie

Karel

Shinn

Knights of the Golden Dawn

Gloaming Time

Great Reclamation


DEMONPOX The means by which the demons manifested on Earth. The Demonpox was a plague that caused hallucinations that ultimately separated the Human souls from their bodies. For some reason never explained, the Demonpox never completely manifested as the agent of possession it was intended to be. The invading force of possessing demons were stopped from entering the bodies, and what resulted was the populations of the Old Earth becoming soulless animated bodies.

A small percentage of the demonic agents sent to Earth did manage to enter the bodies and they directed the First Wave of attacks against the surviving Humans. They were also instrumental in infecting the survivors and in creating the gateway in the City-In-The-Sea. [RETURN]

Mannikins

First Wave

City-In-The-Sea

Apocolytes


DEONID Also known as Angels, these ageless creatures were the military force of a civilization that has long been lost. This civilization had the ability to spontaneously travel to any reality and become corporeal. [RETURN]

DUSKY SEA A great battle occurred here that marked the successful end of the Great Reclamation. Armies of Humans marched to the Demon fortress where they had created a gateway, from which supplies and troops were transported to and from Earth. The battle lasted for almost ten years. As a last effort, the Rebellion's Warpriests summoned the Fire Elementals to favor them. A great fire erupted that burned Human and Demon alike - many Human soldiers manifested firemaking abilities - much to the surprise of their allies - and fear caused a great deal of chaos in the ranks. Ultimately, the fortress was overthrown, and the gateway destroyed.

It was there that the Demons at the battle surrendered en mass under the leadership of Mercalen, the proxy for Chobo. The tribes of Demons who do not acknowledge the Treaty of Mercalen equate his name with weak and traitorous behavior. These tribes generally have wandered farther into the hostile territories North and South of the Cental part of the Continent. [RETURN]

Great Reclamation

Elementals

Mercalen


ELEMENTALS The primal consciousness of the Macrocosm. The elements themselves are all connected as one complex unit within the Macrocosm but are arbitrarily catagorized into parts by Magans. Earth, Air, Fire, Water, Void, Chaos, and Gnosis (knowledge) are the fundamental base Earth elements as defined by Sen. This definition of the elements was an integral part of the idiom for the Rebellion, and the seven-spoked wheel became the symbol of unity for the Tribes of Earth.

All Magans channel the energies of their own defined elemental. The base elements listed above are difficult to access, as their essence is too primal and pure for the common Magan to channel. The elementals have been defined with increasing precision; animals are considered elementals, as are mountains, rivers, trees, and more esoteric Magans consider words to be elementals with a consciousness of their own.

Some of the processes of the Earth have also been defined as elementals. The birth and death cycle of all living things is the work of the elementals Gaia the Creatrix, and Naraka the Destroyer. The Guardian of the Earth is another, although few claim to access his energies.

A Magan, in theory, can become the elemental itself and glean the wisdom and power innate in its being. One can simply focus the elementals into motion and action, which is the basis for Tavak Dav - the Martial Art of the Rebellion armies.

Elementals are not limited to the physical Earth. There are many more still to be categorized swarming about in the Outer Realms. [RETURN]

Maga

Sen

Gomwe

Gaia

Naraka

Outer Realms

Tavak Dav


FALLEN WORLDS The Macrocosm expands when the collective consciousness of a world evolves to what Sen called the Critical Mass Consciousness. It seems arbitrary as to when a world reaches this point in evolution; Sen has documented many of the factors, but ultimately concludes that a world that experiences this change is simply "ripened". Some popular myths conclude that a world’s guardian simply decides when it is time to let the influences of the Macrocosm filter through completely.

As the Macrocosmic influences grow on these worlds, the rules of those worlds’ realities seem to decay. The decay continues sometimes over generations of subtle changes, sometimes as a final crash that eradicates most of the world’s population. There are many factors that influence which path is taken. Only Sen’s treatise is worthy to explain these subtleties. Copies of Sen’s illuminating text can be found in almost every Cleic Monastery in the Western Lands. It is highly recommended reading for those interested in the study of the Macrocosm.

Fallen Worlds refer to these realms still in flux from the opening of its protective barrier. A world can be considered "fallen" for many generations, if not thousands of years. [RETURN]

Sen

Cleic Monks

Macrocosm

Guardians


FERAL Scaben's most predominate tribes on earth. The Ferals were one of the first of the Earthbound Demon Tribes to adapt to Earth Elementals after the Gloaming Time. They attached themselves to the diverse animal populations of their new home.

Ferals generally appear as anthropomophic beasts: wolves, bears, stags, big cats, sometimes even raptors - avian ferals have been reported in various parts of the Wildlands. [RETURN]

Scaben

FIRST WAVE The Apocolytes’ invasion of Earth. Soldiers of all four Demon Lords gathered an army that swept across the continent in an outwardly expanding circle that began at the City-In-The-Sea. These few soldiers that thoroughly manifested their consciousness on Earth, only a few hundred it is believed, infected the Human populations with the Demonpox that separated the souls from the Human bodies. These soulless minions followed the soldiers on the spree of infection, leaving few Human survivors. Also called the Gloaming Time. [RETURN] Apocolytes

City-In-The-Sea

Demonpox

Gloaming Time

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GAIA In the New World mythology, Gaia refers to the consciousness of the planet Earth. She is the creator of all life and patterns of energy on Earth, working in complement with Naraka, the dragon - her brother.

Gaia takes a different form in every region. In the City-In-The-Sea, she appears to have the lower half of a great fish. In the wooded regions of the Wildlands, she is a fecund long-haired mother of wood - surrounded by animals who protect her.

The elements obey her wishes. Naraka goes where she summons him. The moon is her dreaming eye, the sun is her waking eye. She is, above all, the essence of balance. [RETURN]

Naraka

GATEWAYS There are two types of gateways. One is a physical area that allows the passage of physical beings into the Outer Realms. This kind of gateway is very difficult to create unless the conditions are very fertile. Fertility requires a strong maga focus and a density of chaotic energy (strong potentiality for change) and generally begins with the manifestation of creatures called Bogen.

The chaotic energies harnessed from the Bogen create a distortion between realms, and from this distortion grows a psycho-organic structure which becomes the physical gateway - a yawning fungal orifice through to the predetermined other realm. Usually, a gateway begins with a netherspore brought into the world by the second type of gateway.

The second kind of gateway is created by a powerful magan who has foreknowledge of the Outer Realm to which the gateway will link. The gateway is only functional to that magan, and it requires intense focus and great levels of energy. [RETURN]]

Outer Realms

Bogen

Maga

Netherspore


GLOAMING TIME The end of the Old Earth when four Demon Lords attempted to invade. Chobo, Klalech, Scaben, and Czir sent their demonic soldiers to possess the Earth, but the worldwide possession was somehow stifled. What resulted was a worldwide plague (the Demonpox) that caused hallucinations that separated the Human souls from their bodies. The Demonpox cut down the population of the Old Earth to one third of what it was.

A small percentage of the demons, however, managed to manifest through possessions. They directed the soulless, animated Human bodies to attack the surviving Humans. It is in this time that Dav emerged as a leader to fight against the demons and their soulless armies.

It is not known just how the worldwide possession was stifled, but some myths tell that Gomwe’s brother, Lucius brought the Gloaming Time to Earth through ancient blood magas, and Gomwe managed to prevent the complete possession. Other myths attribute Grie’s magas that protected the Earth. Yet another tells of Naraka’s involvement in purifying the plague before it manifested. [RETURN]

Fallen Worlds

Demonpox

Dav

Grie

Mannikins

Gomwe

Lucius

Naraka

Apocolytes

Maga


GOMWE The Earth’s Guardian of the Old World. Gomwe has had many names (Gerhayn, Master of Crows, Confessor) and is consistently treated as a tragic figure. Many versions of his story claim that the Gloaming Time was the result of his defeat at the hands of his brother, Lucius; a magan who weakened Gomwe with ancient blood magas.

It is said that crows are Gomwe’s servants, carrying the souls of the dead for judgment in his Citadel. The Citadel is an enormous maze that tests all who pass through, purifying them into their elemental parts. Gomwe, according to most of the myths, is trying to heal himself after his defeat and find a replacement for his role as the Earth’s Guardian. [RETURN]

Lucius

Guardians

Naraka

Gloaming Time


GREAT RECLAMATION Dav and Grie set out to reclaim the Earth for Humankind. Before Grie joined Dav, the Great Reclamation took the form of a vicious retaliation against any and all non-Earth natives. This was a period of great violence which spread fear through the tribes of Demons.

Scholars place the era of the Reclamation beginning at Dav's victory at the City-In-The-Sea, and ending at the Battle of the Dusky Sea. [RETURN]

Dusky Sea

Dav

Grie


GRIE It is believed that Grie is connected with stifling the invasion plans of the Apocolytes... Once a man, Grie was transformed into the semi-divine liaison between the Guardian of the Earth, Gomwe, and the rebellion against the demons. Grie, who was blinded by an adherent of Lucius, traveled across the continent, healing the possessed, and teaching his philosophy of "seeing with deeper eyes". - accessing inner knowing from the purely spiritual core of being.

Grie adhered to the idea that all beings - regardless of Earth Native or Outer Realm Native - share the same spiritual core, and he travelled within himself and without the Earthly Realms to teach and verify this. He thought that if all beings accepted this as true, the chaos in the Macrocosm would subside, and true balance would again exist.

Grie taught his beliefs to all who would listen, and recommended that they do their own inner search to verify their own take on his beliefs. He would not, however, document nor discuss his methods of accessing the other states of being. He believed that each path must be discovered by each individual, not mapped out before him.

Sen, a pupil of Grie, disagreed with his methodology, but used Grie's words as a basis for his own means of inner and outer exploration. Sen continued on to teach his own methods along with the beliefs of Grie. Sen's words gave rise to the Cleic movement in the Western lands - where Sen built a haven for seekers and taught the ways of Maga. [RETURN]

Gloaming Time

Sen

Cleic Monks

Outer Realms


GUARDIANS All worlds throughout the Macrocosm are protected by a force that surrounds the world and filters the energies that come and go. Each guardian takes the shape that is formed by the dominant mind of the world it protects. Hostile worlds with caustic environments and warlike civilizations create an equally volitile guardian - vindictive and destructive. Peaceful worlds give rise to nurturing guardians who nourish its inhabitants and participate in developing a dynamic balance within the world and in relation to the rest of the Macrocosm.

Guardians are also protectors of villages and cities, usually directed by some kind of council of magans and elders.
[RETURN]
Gomwe

Macrocosm

Fallen Worlds


INNER REALMS The Inner Realms are the oldest worlds that exist within all beings. Gateways are not required in accessing these realities, as the physical form does not travel, only the spirit form. The Inner Realms are the teaching worlds; realities that restructure the spirit of the traveller, as opposed to the Outer Realms which challenge the physical form.

Inner Realms are also dependent upon the world from which the traveller originates, for it is the home of the Elements; the Fortean Gods. On Earth, the Inner Worlds contain the Labyrinths of Naraka, the Primal Forests of Gaia, and the Feiry Plains.

Other Inner Realms are universal, and can also be considered Outer Realms; such as the Library, The Arch Sea, Arch Desert, Arch Jungle, and the Darklands. [RETURN]

Naraka

Outer Realms

Sen

Gaia

Elementals

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JUBMALA Pig-sized insectoids that secrete a foamy substance used in building construction in the City-In-The-Sea.  
KAREL She was the lover-teacher of Dav. It is possible that Karel had a symbiotic union with a Demon who served one of the invading Demon Lords of the Gloaming Time. She taught Dav ways to focus his innate ability to channel the elemental forces of the Earth, which became the foundation for the martial art, Tavak Dav.

She traveled with Dav for several years, until the time of the Battle of the City-In-The-Sea, where she and her unborn child disappear from all records. Scholars hold with a wide spectrum of theories as to her fate. One romantic myth tells of her capture by Chobo, an invading Demon Lord, who Dav has sought ever since. Another story places Karel in the Citadel of Gomwe, where her child is being raised by the Guardian of the Earth, to inherit that role sometime in the future.
[RETURN]

Gloaming Time

City-On-The-Sea

Chobo

Gomwe


KLALECH

[IMAGE]

Lord Klalech Jyl Akqarr is the demon lord in rule of one of the major abyssal realms. He and his minions were part of the invading parties of the Gloaming Time. Most of Klalech's troops were lost in transit to Earth with the exception of a few hundred who reached Earth and became mannikins. Klalech cut his losses and rented his remaining forces out as mercenaries in the outer realms while the mannikins continued their mission on Earth to spread the Demonpox. [RETURN] Mannikins

Demonpox

Gloaming Time

Apocolytes


KNIGHTS OF THE GOLDEN DAWN A legendary clan of warriors from the western land. Originally the warriors who accompanied Dav and Grie on the Great Reclamation, they were trained by both leaders. This training was handed down from master to student to be sensitive to the balance of the Earth as well as highly skilled fighters. They evolved their own dogma which rejected all outer world influences, including any magas which would assist their campaign of demonic extermination. They are renown armorers and weapon crafters. [RETURN] Great Reclamation

LUCIUS The brother of Gomwe, the Guardian of Earth. Lucius, several stories tell, was responsible for softening the barrier of the Earth by orchestrating certain blood magas which attacked Gomwe directly, and resulted in the Gloaming Time. Other stories tell that it was his manipulations that reopened the gateway for the Demons after Karel and Dav closed it.

It is said that Lucius has been alive for ten thousand years - pulling energy from his brother and planning to supercede his place as Guardian of the Earth. Lucius is consistently portrayed in these stories as fanatically religious self-serving self-proclaimed savior of the Earth. Although he wields much power, if he were to become the Guardian of the Earth, this world would, no doubt become another abyssal reality. [RETURN]

Gomwe

Guardian

Grie

Gloaming Time

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MACROCOSM: All the worlds. The Universe. Within the Macrocosm are the Inner Realms, all of the worlds that can be accessed by inward meditation; and the Outer Realms, which are accessible only through gateways. The Macrocosm is also referred to as the Nether. [RETURN] Outer Realms

Inner Realms

Abyssal Realities

Fallen Worlds

Gateways

Nether


MAGA (MAGIC) The channeling of the energies of the Macrocosm to alter reality. Every magan (manipulator of maga) is attuned to a specific pattern of energy (an elemental force) and channels this element through themselves to perform specific magas.

Maga can also refer to the life energy of an element of consciousness; for instance, a pebble and a Human have maga. A planet has maga. A galaxy, etc. [RETURN]

Sen

Grie

Elementals


MANNIKINS The derogatory term used by Humans to refer to the "parent" demons who carried the most pure form of the Demonpox. The mannikins were the original ten thousand or so Demons who crossed through during the Gloaming Time. As they were spirits bound to Human corpses, their bodies continued to decay throughout the years, and became ricketty patchwork beings half-maga, half-physical form.

A campaign was enacted to destroy all mannikins in the latter parts of the Great Reclamation, and although several thousand have been accounted for, there may be a few hundred still wandering the Wildlands. [RETURN]

Gloaming Time

Great Reclamation


MEPHIL

[IMAGE]

Dimensional watchdogs. Mephil are, in fact, one organism. It is entirely unclear from where they originate, but it is believed that one being, having attained some degree of magan proficiency, attempted to expand itself to exist in all realities simultaneously. The result was that the being shattered its consciousness into infinitely minute parts - each part existed in a seperate reality. Each Mephil has a basic intelligence almost on par with a one-celled organism, but can be trained to perform certain tasks.

The Mephil are employed as dimensional watchdogs simply because they have uncanny sensitivity about the balances of the reality they reside in. Any influences on that reality (astral projection or attempts of gateway generation, etc.) by an outside force will be felt by the Mephil, and they can disrupt that disturbance by emoting a variety of toxic wavelengths that can cause serious damage to any consciousness involved in the disturbance. [RETURN]


MERCALEN The warpriest of the Demons during the Battle of the Dusky Sea. He was responsible for reassembling the Demonic forces after hundreds of years of diffusion through the continent, and also the one who surrendered the Demon forces after their defeat at the Dusky Sea.

Mercalen was assassinated several years after the signing of the Treaty of Mercalen at the Dusky Sea. Many Demon tribes still do not acknowledge this treaty, which states that the Earth can be a place of understanding and cooperation, where Demon and Human alike can coexist in balance. Dav, Grie, and Mercalen composed these words and agreed to sign.

Mercalen is used as a form of profanity among the fringe tribes of Demons. [RETURN]

Dusky Sea

Grie

Great Reclamation


NARAKA The Dragon. Naraka is the Lover-Brother of Gaia, the Creatrix. Whereas Gaia creates all life on earth, Naraka destroys it. He is also the force of purification, since in destroying preexisting forms, he breaks them down into their elemental forms to allow Gaia to recombine them into new life.

Naraka is recognized in many forms. It is said that any large openings in the ground lead to his Labyrinth in the Earth. This Labyrinth is not so easily accessible, according to Sen; since it is not a physical place, but somewhere between an Inner Realm, and the physical Earth.

Naraka employs elemental creatures called Naga, or Salamanders. These are the physical manifestations of Naraka's powers. The Naga sometimes take the form of a serpent, often as simply a blue flame that purifies whatever is being burned. Stories say that Naga will be sent by Naraka to bring a soul down into the Labyrinth if it is in need of purification. One popular tale claims that a Naga brings Grie into the Labyrinth, every year at Sown Night, where he is taught by Naraka himself. [RETURN]

Inner Realms

Sen

Gaia

Gomwe

Sown Night


NECH These symbiotic creatures generate thorn-like projectiles out of their anterior limbs. Often hired as mercinaries, the Nech have been used in many successful battles across the known macroverse. Ironically, when the demons summoned the Nech and Nechada to the Battle of the Dusky Sea, they were wrongly assuming that their appearance was enough to dishearten the Humans. The Humans had, of course, never seen, much less been exposed to the propaganda of the Nech assuring victory for whomever hires them.

That propaganda was defied, thanks to the Human's ignorance of the Nech's reputation.
[RETURN]

Nechada

Dusky Sea


NECHADA The Nechada are modified Nech. Instead of producing the thorny projectiles, the Nech use Negthorns as projectiles, hurling them up to a thousand feet to explode on impact into a web of gnarled spikes. Deadlier than the Nech, but much slower.[RETURN]

Negthorn

Nech


NEGTHORN

[IMAGE]

The spore of the thistle-like plant, Spirant. The plant is indigenous to the mountainous regions of Tagga, a remote abyssal reality. Spirant is rare and volatile, but can only survive in the Tagga reality. The spores can be used as a deadly weapon. A Spirant spore grows quickly when it is jolted by a sharp impact, and the vines that erupt from the spore branch fractally to anchor the plant on the molecular level and in doing so, can pulverize stone almost instantly.

Each Negthorn's growth potential varies with every realm. Some realities render the spore inert, however magas have been developed to specifically alter these effects. Certain vibrational shells can be used to inhibit the explosive growth. When these shells are applied, Negthorns can be quite valuable for trade.

Symbiotic creatures called the Nechada use negthorns as projectiles - these creatures appeared on the battlefield of the Dusky Sea, inspiring Dav and Grie to summon the fire elementals. [RETURN]

Tagga

Abyssal Realities

Nechada


NETHER The Macrocosm. Nether is sometimes used to describe the presence of energies outside of the Earth elements, as if the Earth itself is not yet a part of the Macrocosm. For this reason, the term has naive connotations to those who understand that the Earth is as much a part of the Macrocosm as all other realms. [RETURN] Macrocosm

Maga


NETHERSPORE

[IMAGE]

The spore from an active gateway. Every netherspore is a potential gateway if fertilized with the appropriate induction of chaotic energy. [RETURN] Gateways

Bogen


OUTER REALMS The other realms outside of the Earth that exist in physical space in the Macrocosm. Of these, there are uncounted Abyssal Realities - which are incomplete realms that drain maga from all beings, the Fallen Worlds - other worlds still in a state of adaptation to the Macrocosm, and the Arch Levels - Sea, Desert, and Jungle, which are also accessible as Inner Realms. The Darklands is considered to be the central realm to all Outer Realms - all of which alter the physical form of the traveler. [RETURN] Darklands

Gateways

Macrocosm

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SCABEN One of the four Apocalytes. His tribe of demons adapted well to the elements of the Earth, and evolved fleshcrafted forms that imitated indiginous animals. In Scaben's realms, the dominant Elemental of Maga focus is the Flesh. Many of Skaben's tribe are shapeshifters, however their ability to change forms is muted while on the Earth. [RETURN] Feral

SEN Some argue that Sen was the first true Magan. Originally taught by Grie, Sen took the foundations of his teacher's beliefs and explored more deeply into the elements to extract their wisdom. Unlike Grie, Sen felt it necessary to pass on his knowledge to all who would listen, and documented his adventures. Beyond his exploration of the Earth elements, Sen mapped many of the Outer Realms of the Macrocosm. Most of the information we have today about the Outer Realms can be traced to his writings.

Although Sen became quite powerful through his scholarly pursuits, it was very rare for him to manifest his skills regardless of the dangers he faced. He would always rely on his basic code of truth, the fivefold method of garnering truth, which became the dogma of the Cleic Priesthood.

Sen is believed to be still roaming about on the Earth. He is the subject of much storytelling. [RETURN]

Cleic Monks

Maga

Grie


SHINN An elite group of warriors with exceptional physical and maga skills. It is commonly believed that the eldest Shinn warriors were originally instructed by Dav, the leader of the rebellion against the Demon invaders. Like Dav's legendary abilities, the Shinn are said to be able to use their magas for the greater good of the Earth, and can summon powerful elemental spirits, create matter and energy from nothing, and can open gateways into other realms.

The Shinn can be identified by their black loose-fitting clothes and bandaged eyes. The bandages serve as a symbolic reminder to "see with deeper eyes", as Grie has been attributed to saying. Shinn warriors have been seen carrying primitive weapons (stone clubs, animal horn spears, wooden swords) which are deceptively powerful in the hands of a Shinn Warrior, simple and archaic weapons to all others. The force of channeled elemental energies are attributed to the maga behind these weapons.

The Shinn have also been called the Soldiers of the Moon. This name is symbolic of the Shinn being creatures that, like the Moon, serve both the Earth and the Outer Realms. [RETURN]

Dav

Tagga


SOWN NIGHT
The first of the long nights, as the year approaches Winter. Sown night is traditionally a time of strong maga and festivities as the last night of harvest. Grie is said to descend into the Labyrinth of Naraka on this night so he can learn from the Dragon himself how to ultimately unite the Earth with the Macrocosm. Grie reascends three moons later to walk the Earth so that he may continue to teach Humankind about the Nether.

Many towns burn an effigy of Grie on this night to symbolize his descent and scatter the ashes over their croplands in expectation of his return. Many stories maintain that Grie still does exist on Earth, and that he visits towns on Sown Night to witness the celebrations. It is said that he banishes any Bogen that may appear, as they tend to manifest consistently on this night more than any other. [RETURN]

Grie

Bogen

Naraka


SYMBIOTE Creatures that modify the physical abilities of another creature by bonding to them. Ths bond may or may not become a paracitic relationship - factors depend on the host's strength of will, discipline, and the the innate personality of the symbiote.

Hard symbiotes are well-disciplined and efficient tools for the host to use. Soft symbiotes are much more chaotic - more versatile than a hard symbiote, but much more volitile and seductive - providing superior abilities to the host while draining the host's maga.

It is believed that all symbiotes originate from the Darklands - the nexus reality of all of the Outer Realms. [RETURN]

Darklands

Outer Realms


TAGGA One of the deeper Abyssal Realities, Tagga is for the most part, a treacherous wasteland. A warrior sect called the Shinn use this reality to train their initiates in the mountain regions where vicious predatory creatures hunt.

Tagga is a place of feral beauty. Shinn sanctuaries spot the rugged terrain and those who can access Tagga find peace in these places of meditation. Wild flowers of unsurpassed beauty and other unique flora that can only survive on this world provide breathtaking inspiration to those on the path of maga. [RETURN]

Negthorn

Shinn


TAVAK DAV The martial art form created by Dav, and used by the rebellion armies of the Great Reclamation. It is a movement maga that channels elemental energies into psychic weapons. [RETURN] Dav

Great Reclamation


TRUE BALANCE Grie believed that there is a perfect state in the Macrocosm where all things interconnect and complement all others in a grand, dynamic dance. Fron this belief and of his subsequent teachings, two schools of philosophy emerged:

One school believed that this "True Balance" is a goal based on subjective ideals, and interpretations range from extreme apathy to nihilism. Each individual can use the excuse that their actions are part of the True Balance while they are committing an atrocity or ignoring an atrocity while it occurs.

The other school is of high ideals, where its practitioners behave under a code of honor that is gentle and intuitive. Those who believe in this form of Balance are prone to "bend in the wind" in the face of adversity.

There is a subtle line between the two schools, even though they may seem like complete opposites. [RETURN]

Grie

Great Reclamation

VWX
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WARGOLEM In the Outer Worlds, it is a common practice to "trade" bodies, that is, an exchange between souls and bodies. Technologies developed around this practice in some realms and created machines that can host a sentient soul. Specifically used for military purposes, the wargolems were fitted with a variety of weapons.

Most wargolems contain operating systems to assist the hosts' commands. These intelligences act as a translator between the host soul and the machine. It has been discovered that some operating systems, despite built-in limitations, developed autonomy and rebelled against their hosts' commands. Technologies have since improved, but many of the older machines are still operating outside of any organized control.
[RETURN]

YZ
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